Deep Space was my first video game, an Asteroids rip-off for Android that i built using C++, SDL2 and Apache ANT
i made Deep Space in 2014, it was my first project that ran on an actual device
i mostly copied directly from LazyFoo’s SDL2 tutorials and from a bunch of articles on the web that i can no longer find
random videos and guides helped me do collisions, multi-touch input, and fake “physics” (asteroids drifting, rotating, breaking apart)
most of the art i drew using the graphics library, some of it i downloaded randomly off the internet (like the blackholes)
